ACADEMIC CONTENT → TABLETOP CHAOS

Turn Course Material Into Games Students Can Learn From.

Upload your slides, readings, or syllabus. Generate board and card games where students apply concepts, face scenarios, explain decisions, and learn by playing.

descriptionSYLLABUS.PDF
slideshowLECTURE_04.PPT
settingsSTUDIO
strategyTACTIC CARD
handshakeNEGOTIATION

THE PHILOSOPHY

Course Material in.
Games out.

Serious Play Studio starts with the learning outcome, then builds a playable board or card game around it. If students need to understand power dynamics, the game creates competing interests. If they need to practice ethics, the game creates a dilemma. If they need to apply a framework, the game makes them use it to make decisions.


The Development Cycle

01MATERIALS

Feed the Beast

description

Course Material

Slides, readings, case studies...

checklist

Syllabus (optional)

Add it and we check every stated goal against your material.

02INTERVIEW

Fill the Gaps

A short chat asks only what your documents couldn’t: who your students are, how a win is recognised, how the game gets played.

forum
03CONFIRM

Sign Off

check_circleCentral tension
check_circleLikely misconception
check_circleLearning goals
check_circleClass logistics
04CHOOSE

Select Your Prototype

SCENARIO A

Market Collapse

SCENARIO B

Council Room

SCENARIO C

Chain Reaction


Mechanical Mastery

Explore the building blocks of our games.

infoHOVER TO FLIP
quiz

Jeopardy

Teams take turns picking questions from a category board. Right answers keep control, wrong ones pass it on.

BEST FOR

Whole-class review of facts, concepts, and definitions.

HOW IT PLAYS

Five categories of five questions on one projected board, with the facilitator running the class as teams.

casino

Snakes & Ladders

One or two students answer multiple-choice cards and move along a randomized track.

BEST FOR

Solo or head-to-head practice on vocabulary, dates, and classifications.

HOW IT PLAYS

Two to three categories of six questions; correct answers move you forward, snakes and ladders do the rest.

route

Board Game

Teams take on a role from the subject's own world and compete across a board that simulates it.

BEST FOR

Applying and defending concepts in decision-heavy subjects.

HOW IT PLAYS

Tiles trigger themed events with money consequences; decision cards must be justified with course concepts. Richest team wins.


Educators playtesting a board game around a studio table
WORKSHOP SESSION · GAME DESIGN STUDIO

For courses that need more than slides.

Every game is generated from your course content and syllabus. Whether you’re in a 20-person seminar or a 500-person lecture hall, our games scale to the stakes.

check_circleHigher Ed Ready
check_circleProfessor Editable
check_circleDownloadable when Ready
check_circleShareable with Students

What Game Is Hiding Inside Your Course?

Our ‘Serious Play Engine’ is ready to scan your syllabus and course material. Find out if you’re teaching a Strategy game, a Social Dilemma, or a Resource Management sim in 60 seconds.

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